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Claude Code: AI 3D Capture
See a live demo of an AI-powered system that automatically builds and deploys 3D capture plugins for video games, streamlining data collection for 3D reconstruction.
A system that records inside video games: capturing what the camera sees, how far away everything is, and where the camera is pointing, all perfectly synchronized. This data feeds 3D reconstruction pipelines. The capture runs as an invisible plugin inside the game, and players get it automatically through our app. I’ll show Claude Code porting this system to a brand new game live: finding the right memory addresses, writing the plugin code, building it on a remote machine, deploying it into a running game, and recording the first capture, all from one terminal using custom AI skills that automate the whole flow.